Large City: Räz Däne Yåÿh

Räz Däne Yåÿh

Räz Däne Yåÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvenceShävncald Hold
RegionJë-ma Woods
Founded1231
Community LeaderLord Trêyêpî
Area216 km2 (86 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1312 m (4304 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population51051
Population Density236 people per km2 (593 people per mi2)
Town AuraInvocation
Naming
Native nameRäz Däne Yåÿh
Pronunciation/faʤ/ /jɑːˈɪ̘/
Direct Translation[false] [ability]
Translation[Not Yet Translated]

Räz Däne Yåÿh (/faʤ/ /jɑːˈɪ̘/ [false] [ability]) is a subtropical Large City located in Shävncald Hold, Qättza Kingdom, within the Undermountain.

The name Räz Däne Yåÿh is derived from the Sylvin language, as Räz Däne Yåÿh was founded by Veszo, who was culturaly Undermountain.

Climate

Räz Däne Yåÿh has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Räz Däne Yåÿh receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Däne Yåÿh covers an area of nearly 216 km2 (86 mi2), and an average elevation of 1312 m (4304 ft) above sea level.

Overview

Räz Däne Yåÿh was founded durring the early 13th century in summer of the year 1231, by Veszo. The establishment of Räz Däne Yåÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Veszo struck deals with nearby nations and communities to establish Räz Däne Yåÿh as a prison colony.

Räz Däne Yåÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Däne Yåÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Däne Yåÿh is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Räz Däne Yåÿh's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Räz Däne Yåÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Räz Däne Yåÿh’s streets. A look around Räz Däne Yåÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Räz Däne Yåÿh long.

Civic Infrastructure

Räz Däne Yåÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Däne Yåÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Däne Yåÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Däne Yåÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Däne Yåÿh's parks.

Räz Däne Yåÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Däne Yåÿh.

Räz Däne Yåÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Däne Yåÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Däne Yåÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Däne Yåÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Däne Yåÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Däne Yåÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Däne Yåÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Däne Yåÿh's public wards, blessings, and other arcane systems.

Räz Däne Yåÿh has an Scientific Academy which provides higher education in the natural sciences.

Räz Däne Yåÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Däne Yåÿh's grid is powered by hydrogalvanic generators.

Räz Däne Yåÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Däne Yåÿh has a first rate hospital which caters to anyone in need of long term medical care.

Räz Däne Yåÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Däne Yåÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Däne Yåÿh's natural decorations nor waterways.

Räz Däne Yåÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Däne Yåÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Däne Yåÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Däne Yåÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Däne Yåÿh's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Räz Däne Yåÿh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Räz Däne Yåÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Doppelrat near Räz Däne Yåÿh are known to be quite timid.

Räz Däne Yåÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Charm energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 97
  • Farmers: 154
  • Farm Laborer: 255
  • Hunters: 182
  • Milk Maids: 124
  • Ranchers: 66
  • Ranch Hands: 132
  • Shepherds: 141
    • Farmland: 205225 m2
    • Cattle and Similar Creatures: 12762
    • Poultry: 153153
    • Swine: 10210
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5105

Craftsmen

  • Arms and Toolmakers: 96
  • Blacksmiths: 118
  • Bookbinders: 64
  • Buckle-makers: 65
  • Cabinetmakers: 118
  • Candlemakers: 176
  • Carpenters: 173
  • Clothmakers: 145
  • Coach and Harness Makers: 53
  • Coopers: 145
  • Copper, Brass, Tin, Zinc, and Lead Workers: 73
  • Copyists: 49
  • Cutlers: 42
  • Fabricworkers: 121
  • Farrier: 329
  • Furriers: 33
  • Glassworkers: 164
  • Gunsmiths: 117
  • Harness-Makers: 49
  • Hatters: 93
  • Hosiery Workers: 36
  • Jewelers: 57
  • Leatherwrights: 145
  • Locksmiths: 51
  • Matchstick makers: 78
  • Musical Instrument Makers: 76
  • Painters, Structures and Fixtures: 66
  • Paper Workers: 72
  • Plasterers: 66
  • Pursemakers: 82
  • Roofers: 54
  • Ropemakers: 51
  • Rugmakers: 48
  • Saddlers: 89
  • Scabbardmakers: 117
  • Scalemakers: 53
  • Scientific, Surgical, and Optical Instrument Makers: 33
  • Sculptors, Structures and Fixtures: 49
  • Shoemakers: 51
  • Soap and Tallow Workers: 162
  • Tailors: 329
  • Tanners: 66
  • Upholsterers: 73
  • Watchmakers: 69
  • Weavers: 141
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 35
  • Beer-Sellers: 72
  • Booksellers: 81
  • Butchers: 150
  • Chandlers: 137
  • Chicken Butchers: 147
  • Entrepreneurs: 51
  • Fine Clothiers: 137
  • Fishmongers: 137
  • Florists: 30
  • Potion Sellers: 83
  • Resellers: 243
  • Spice Merchants: 68
  • Wine-sellers: 110
  • Wheelwright: 81
  • Woodsellers: 49

Service workers

  • Bakers: 283
  • Barbers: 237
  • Coachmen: 73
  • Cooks: 189
  • Doctors: 105
  • Gamekeepers: 77
  • Grooms: 44
  • Hairdressers: 176
  • Healers: 152
  • Housekeepers: 141
  • Housemaids: 300
  • House Stewards: 145
  • Inns: 47
  • Laundry maids: 88
  • Maidservants: 154
  • Nursery Maids: 91
  • Pastrycooks: 170
  • Restaurateur: 232
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 72
  • Bleachers: 45
  • Chemical Workers: 28
  • Coal Heavers: 106
  • In-Town Couriers: 110
  • Long Haul Couriers: 113
  • Dockyard Workers: 100
  • Gas Workers: 25
  • Hay Merchants: 44
  • Leech Collectors: 139
  • Millers: 110
  • Miners: 116
  • Oilmen and Polishers: 76
  • Postmen: 116
  • Pure Finder: 68
  • Skinners: 150
  • Sugar Refiners: 29
  • Tosher: 79
  • Warehousemen: 170
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 66
  • Alchemist: 79
  • Clerk: 102
  • Dentists: 49
  • Educators: 152
  • Engineers: 71
  • Gardeners: 50
  • Mages: 37
  • Plumbers: 56
  • Pharmacist: 61
  • Professors: 22
  • Scientists: 38
  • Wizards: 22

Civil Servants

  • Adventurers: 48
  • Bankers: 70
  • Civil Clerks: 121
  • Civic Iudex: 56
  • Consultants: 32
  • Exorcist: 116
  • Fixers: 62
  • Kami Clerk: 97
  • Landlords: 95
  • Lawyers: 63
  • Legend Keepers: 89
  • Militia Officers: 464
  • Monks, Monastic: 137
  • Monks, Civic: 182
  • Historian, Oral: 118
  • Historian, Textual: 60
  • Policemen, Sheriffs, etc.: 124
  • Priests: 221
  • Rangers: 69
  • Rat Catchers: 83
  • Scholars: 83
  • Spiritualist: 96
  • Slayers: 28
  • Storytellers: 185
  • Military Officers: 170

Cottage Industries

  • Brewers: 159
  • Comfort Services: 204
  • Enchanters: 56
  • Herbalists: 56
  • Jaminators: 182
  • Needleworkers: 170
  • Potters: 83
  • Preserve Makers: 159
  • Quilters: 71
  • Seamsters: 268
  • Spinners: 170
  • Tinker: 56
  • Weaver: 137

Artists

  • Actors: 53
  • Architects: 20
  • Bards: 81
  • Costumers: 30
  • Dancers: 60
  • Drafters: 33
  • Engravers: 40
  • Fine Furniture Carpenters: 24
  • Glaziers: 53
  • Inlayers: 51
  • Musicians: 150
  • Painters, Art: 26
  • Playwrights: 52
  • Sculptors, Art: 45
  • Wood Carvers: 204
  • Writers: 164

Produce Industries

  • Butter Churners: 182
  • Canners: 145
  • Cheesmakers: 204
  • Ice Merchants: 23
  • Millers: 104
  • Picklers: 91
  • Smokers: 64
  • Stockmakers: 56
  • Tobacconists: 77
  • Tallowmakers: 121

19541 of Räz Däne Yåÿh's population work within a Foundational Occupation.

27937 of Räz Däne Yåÿh's population do not work in a formal occupation, but do contribute to the local economy. 3573 (7%) are noncontributers.

Points of Interest

Räz Däne Yåÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Räz Däne Yåÿh's local festivals commemorates this miracle.

History