The name Räz Däne Yåÿh is derived from the Sylvin language, as Räz Däne Yåÿh was founded by Veszo, who was culturaly Undermountain.
Climate
Räz Däne Yåÿh has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Räz Däne Yåÿh receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Räz Däne Yåÿh covers an area of nearly 216 km2 (86 mi2), and an average elevation of 1312 m (4304 ft) above sea level.
Overview
Räz Däne Yåÿh was founded durring the early 13th century in summer of the year 1231, by Veszo. The establishment of Räz Däne Yåÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Veszo struck deals with nearby nations and communities to establish Räz Däne Yåÿh as a prison colony.
Räz Däne Yåÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Däne Yåÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Räz Däne Yåÿh is buildings are arranged arrounded highly ordered system of restrictive baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Räz Däne Yåÿh's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Räz Däne Yåÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Räz Däne Yåÿh’s streets. A look around Räz Däne Yåÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Räz Däne Yåÿh long.
Civic Infrastructure
Räz Däne Yåÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Räz Däne Yåÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Däne Yåÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Däne Yåÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Däne Yåÿh's parks.
Räz Däne Yåÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Däne Yåÿh.
Räz Däne Yåÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Däne Yåÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Däne Yåÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Däne Yåÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Däne Yåÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Däne Yåÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Däne Yåÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Däne Yåÿh's public wards, blessings, and other arcane systems.
Räz Däne Yåÿh has an Scientific Academy which provides higher education in the natural sciences.
Räz Däne Yåÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Däne Yåÿh's grid is powered by hydrogalvanic generators.
Räz Däne Yåÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Räz Däne Yåÿh has a first rate hospital which caters to anyone in need of long term medical care.
Räz Däne Yåÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Räz Däne Yåÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Däne Yåÿh's natural decorations nor waterways.
Räz Däne Yåÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Däne Yåÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Däne Yåÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Räz Däne Yåÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Räz Däne Yåÿh's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.
Räz Däne Yåÿh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Räz Däne Yåÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Doppelrat near Räz Däne Yåÿh are known to be quite timid.
Räz Däne Yåÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Charm energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 97
Farmers: 154
Farm Laborer: 255
Hunters: 182
Milk Maids: 124
Ranchers: 66
Ranch Hands: 132
Shepherds: 141
Farmland: 205225 m2
Cattle and Similar Creatures: 12762
Poultry: 153153
Swine: 10210
Sheep: 510
Goats: 102
Horses, Mounts, and Beasts of Burden: 5105
Craftsmen
Arms and Toolmakers: 96
Blacksmiths: 118
Bookbinders: 64
Buckle-makers: 65
Cabinetmakers: 118
Candlemakers: 176
Carpenters: 173
Clothmakers: 145
Coach and Harness Makers: 53
Coopers: 145
Copper, Brass, Tin, Zinc, and Lead Workers: 73
Copyists: 49
Cutlers: 42
Fabricworkers: 121
Farrier: 329
Furriers: 33
Glassworkers: 164
Gunsmiths: 117
Harness-Makers: 49
Hatters: 93
Hosiery Workers: 36
Jewelers: 57
Leatherwrights: 145
Locksmiths: 51
Matchstick makers: 78
Musical Instrument Makers: 76
Painters, Structures and Fixtures: 66
Paper Workers: 72
Plasterers: 66
Pursemakers: 82
Roofers: 54
Ropemakers: 51
Rugmakers: 48
Saddlers: 89
Scabbardmakers: 117
Scalemakers: 53
Scientific, Surgical, and Optical Instrument Makers: 33
Sculptors, Structures and Fixtures: 49
Shoemakers: 51
Soap and Tallow Workers: 162
Tailors: 329
Tanners: 66
Upholsterers: 73
Watchmakers: 69
Weavers: 141
Whitesmiths: 40
Merchants
Adventuring Goods Retellers: 34
Arcana Sellers: 35
Beer-Sellers: 72
Booksellers: 81
Butchers: 150
Chandlers: 137
Chicken Butchers: 147
Entrepreneurs: 51
Fine Clothiers: 137
Fishmongers: 137
Florists: 30
Potion Sellers: 83
Resellers: 243
Spice Merchants: 68
Wine-sellers: 110
Wheelwright: 81
Woodsellers: 49
Service workers
Bakers: 283
Barbers: 237
Coachmen: 73
Cooks: 189
Doctors: 105
Gamekeepers: 77
Grooms: 44
Hairdressers: 176
Healers: 152
Housekeepers: 141
Housemaids: 300
House Stewards: 145
Inns: 47
Laundry maids: 88
Maidservants: 154
Nursery Maids: 91
Pastrycooks: 170
Restaurateur: 232
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 72
Bleachers: 45
Chemical Workers: 28
Coal Heavers: 106
In-Town Couriers: 110
Long Haul Couriers: 113
Dockyard Workers: 100
Gas Workers: 25
Hay Merchants: 44
Leech Collectors: 139
Millers: 110
Miners: 116
Oilmen and Polishers: 76
Postmen: 116
Pure Finder: 68
Skinners: 150
Sugar Refiners: 29
Tosher: 79
Warehousemen: 170
Watercarriers: 105
Watermen, Bargemen, etc.: 141
Skilled Laborers
Accountants: 66
Alchemist: 79
Clerk: 102
Dentists: 49
Educators: 152
Engineers: 71
Gardeners: 50
Mages: 37
Plumbers: 56
Pharmacist: 61
Professors: 22
Scientists: 38
Wizards: 22
Civil Servants
Adventurers: 48
Bankers: 70
Civil Clerks: 121
Civic Iudex: 56
Consultants: 32
Exorcist: 116
Fixers: 62
Kami Clerk: 97
Landlords: 95
Lawyers: 63
Legend Keepers: 89
Militia Officers: 464
Monks, Monastic: 137
Monks, Civic: 182
Historian, Oral: 118
Historian, Textual: 60
Policemen, Sheriffs, etc.: 124
Priests: 221
Rangers: 69
Rat Catchers: 83
Scholars: 83
Spiritualist: 96
Slayers: 28
Storytellers: 185
Military Officers: 170
Cottage Industries
Brewers: 159
Comfort Services: 204
Enchanters: 56
Herbalists: 56
Jaminators: 182
Needleworkers: 170
Potters: 83
Preserve Makers: 159
Quilters: 71
Seamsters: 268
Spinners: 170
Tinker: 56
Weaver: 137
Artists
Actors: 53
Architects: 20
Bards: 81
Costumers: 30
Dancers: 60
Drafters: 33
Engravers: 40
Fine Furniture Carpenters: 24
Glaziers: 53
Inlayers: 51
Musicians: 150
Painters, Art: 26
Playwrights: 52
Sculptors, Art: 45
Wood Carvers: 204
Writers: 164
Produce Industries
Butter Churners: 182
Canners: 145
Cheesmakers: 204
Ice Merchants: 23
Millers: 104
Picklers: 91
Smokers: 64
Stockmakers: 56
Tobacconists: 77
Tallowmakers: 121
19541 of Räz Däne Yåÿh's population work within a Foundational Occupation.
1054 work in Agriculture
4377 work as Craftsmen
1645 work as Merchants
2925 work as Service Workers
1942 work as General Laborers
805 work as Skilled Laborers
2869 work as Civil Servants
1771 work in Cottage Industries
1086 work as Artists
1067 work in Produce Industries
27937 of Räz Däne Yåÿh's population do not work in a formal occupation, but do contribute to the local economy. 3573 (7%) are noncontributers.
Points of Interest
Räz Däne Yåÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Räz Däne Yåÿh's local festivals commemorates this miracle.